A game created for the Ludum Dare 42 Game Jam, with the theme "Running out of space".
In this game, you are trying to survive in a room where the walls are getting closer continuously.
Your unique way to survive is to grab enough bombs (before they explode!) to be able to explode at your turn and shrink.
Each bomb you grab gives you points, and the more you shrink, the more points per bomb you get.
How far will you go?
Created with Godot 3.0.6, using kirta, inkscape, BoscaCeoil and audacity.
Everything was created by me except for the font and the grabbing sound FX.
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